How can a player have there own camera please
var playerPrefab:GameObject;
var spawnObject:Transform;
var gameName:String = "MyGameNetworking";
private var refreshing:boolean;
private var HostData:HostData[];
private var btnX:float;
private var btnY:float;
private var btnW:float;
private var btnH:float;
function Start(){
btnX = Screen.width * 0.05;
btnY = Screen.width* 0.05;
btnW = Screen.width * 0.1;
btnH = Screen.width * 0.1;
}
function startServer(){
Network.InitializeServer(32, 25001, !Network.HavePublicAddress);
MasterServer.RegisterHost(gameName, "Test Game Name", "This Is A Test Game");
}
function refreshHostList(){
MasterServer.RequestHostList(gameName);
refreshing = true;
}
function Update(){
if(refreshing){
if(MasterServer.PollHostList().Length > 0){
refreshing = false;
Debug.Log(MasterServer.PollHostList().Length);
HostData = MasterServer.PollHostList();
}
}
}
function spawnPlayer(){
Network.Instantiate(playerPrefab, spawnObject.position, Quaternion.identity, 0);
}
//Messages
function OnServerInitialized(){
Debug.Log("Server initialized!");
spawnPlayer();
}
function OnConnectedToServer(){
spawnPlayer();
}
function OnMasterServerEvent(mse:MasterServerEvent){
if(mse == MasterServerEvent.RegistrationSucceeded);
Debug.Log("Registered Server!");
}
//GUI
function OnGUI(){
if(!Network.isClient && !Network.isServer){
if(GUI.Button(Rect(btnX, btnY, btnW, btnH), "Start Server")){
Debug.Log("Starting Server");
startServer();
}
if(GUI.Button(Rect(btnX, btnY * 1.2 + btnH, btnW, btnH), "Refresh Hosts")){
Debug.Log("Refreshing");
refreshHostList();
}
if(HostData){
for(var i:int = 0; i<HostData.length; i++){
if(GUI.Button(Rect(btnX * 1.5 + btnW, btnY*1.2 + (btnH * i), btnW*3, btnH*0.5), HostData[i].gameName)){
Network.Connect(HostData[i]);
}
}
}
}
}