Player input manager assigns multiple devices to a single player input

I’m having a really hard time with this one.

I’m doing a local multiplayer game where I am using a PlayerInputManager to create a prefab with PlayerInput.

The issue that i have is that the first player gets both devices automatically assigned to them when pressing a button. The device the player is using should be the only one assigned. This problem happens when both devices are different (Xbox controller and Dualsense in this case) but it works if both devices are the same model. (Example: two dualsense)

What can we do to make it work correctly?

Same issue on my side, but the opposite of the bug repro.
When both devices are the same model, they are binded to the same PlayerInput