So, I created new scene, ann terrain, and modified it, add texture, trees, bushes, skybox, stones and so on. Main Camere I renamed in player and just add scripts like Character Motor, FPS controller and mouse look. All is good. Player doesn’t fall in terrain. Then I add maya house model, which I found in internet. Also all is good. And then I try to make some physics. Because walking through walls and trees is not cool. First of all I reposition the terrain, set XYZ to 0,0,0. And reposition other objects(my cool 3d house for example). Then I reposition player and add rigidbody, then delete it, also create cube, also add rigidbody to it, and so on, a lot of changes with physic were done. Now, I have clear player, only with that c# scripts, also I add terrain collider to terrain, and cube without anything. And only player falls through the terrain. Cube doesn’t.
That’s all. And I don’t know what to do for player’s fall preventing. Looking for your’s help. Thank you.
Also I reposition my cube under my player, player falls down anywhere… And trying to make player higher than the terrain, player also falls. If I remove character motor than all is good.
If i add rigidbody to player, player fly very quickly into the air.