Hey guys, I am stuck on a problem. I want that a ghost in my game (with a float script so he flys up and down) jumps but lands again in the air. Does someone out there know how to do that?
As per I understand, you want him to stay in the air after he flies.
To do this, just set the ‘GravityScale’ on the ghost’s Rigidbody to 0…
Hey, thanks for the answer. My problem is that when the ghost jumps, he lands on the ground, but I want that he lands in the air. Hope you know how I can do that.