So i got this script where if the player gets destroyed he returns to the game until all the lives runs out, basically like any other shmup game. I was following this Spaceshooter tutorial Skip to 19:40 he talks about how to make the player spawn. So i’m translating the tutorial to C# and my script does everything in the tutorial but when the player gets hit by the enemy the player does not spawn back, then in the gamecontroller script its say missing gameObject after player gets hit by the enemy. Here is my script for reference
public Transform playerShip;
public int playerLives = 2;
public GameObject player;
void Start ()
{
if (player == null && playerLives >= 1) {
playerLives--;
Instantiate (playerShip, new Vector3 (0, 0, 0), Quaternion.Euler (0, 0, 180));
player = GameObject.FindGameObjectWithTag ("Player");
}
}
If anybody can help that will be appreciated, i’m confused why it does not want to spawn the player again after an enemy defeats the player.