Player.log no longer saving and can't debug standalone Mac build

Sometime last week the player log of my Mac OSX build of my game stopped saving. I have double checked that the player log is checked in player settings for Standalone builds and make sure to always select Development build and script debugging before building. The game runs, but there is a player-only crash (Game Center related probably) that I just can’t debug because there’s no player log and monodevelop won’t connect to the build.

I tried building a mac version of another game and the player log works fine.

Anyone know how to get the player log to reappear? I tried deleting the script assemblies folder and have even checked the ProjectSettings.asset file to make sure the player.log was set to 1 there as well and it was. I’ve also tried repairing permissions on the computer and checking the HDD for errors.

I have also encountered this problem in the newest unity version the player.log is no longer being generated.

I’m also seeing this problem now. Did you ever get it resolved?

I’m not sure how it was resolved, I think the only thing that might have worked for me was that the player log wasn’t being saved when I made a build that was not in development mode. If I switched to development build then the player log worked again. I’m not sure what ever happened to the debugging though :frowning: