Hello,
I’m making a top down 2D game in Unity 4.3.1 and I want my player to rotate/look at the mouse position. I have found and tried quite a few solutions posted on the web but none seem to work. It would appear most of the solutions are based on making a 2D game in Unity 3D as opposed to Unity 2D.
Any help would be really appreciated!!
-Captain
I think I want the player's z orientation to be directly associated with the mouse location, I'm just not sure how to do this...
– CaptainGodsey