When looking at the player model from the perspective of another player, the character seems too small on the screen which is important for an fps game. Making the fov low enough to fix this makes the fov too low, changing the player size does nothing because the size of the viewer is the same, changing the map size makes the map too small, and i feel like the characters should be able to be in any size environment and have the others models be the right size.
The first screenshot is how it looks in scene view, and the second one is from the perspective of a player, as you can see the players are close to eachother but in the game view the character is very small.
I feel like I already know the answer will be that there is no other way to change it other than the things I’ve already tried, but can anyone suggest anything? Maybe mixing multiple solutions to get a better result?
