I’m new in unity (couple of weeks) and i make a lot of tuts in unity and i thought to start an rpg game for educational but personal pleasure too.
Since I’m in the community of an old mmorpg called, mu online i thought to use some textures from their clients like terrains, items, cloths, etc. etc
So,for start i use a tool to convert *.bmd files to *.smd so i can import them in blender or milkshape and export them as *.fbx so i can import them to unity.
First i convert a file called “player.bmd” and i got a folder with *.smd and *.coords files.
As i understand all these files are movements - animations.
So after that i convert 5 more *.bmd files from client, one for helm, one for armor, one for gloves, one for pants and one for boots. These are the default cloths of character.
I know that i have to export them all as *.fbx to use them in unity. The thing that i can’t understand is how i will use them? To be more understandable, i want when i use a player, for example the elf character to have this
First, have done the Unity turtorials? If not I would pause what you are doing and do them first. You can knock most of them out in a weekend and you will learn so much.
Second, if you save the file in blender as a .blend you can simply drag and drop the file into your Unity project folder without any conversation. You will need to UV wrap your textures onto the model in Blender. After you do that you make any number of textures and swap them out in Unity as you please.
When the model is imported into Unity it will have no textures. You add the materials and textures in Unity.
You can export your entire model in blender with the texture on it but I don’t do that myself because I like to have one model with numerous textures I can swap in and out.
Hello guyz. I was out a long time and now i’m thinking to start again that project.
I had done some of the tutorials from unity and a lot of tuts from youtube. The main “problem” here is that the player is composed from multiple parts, not only one.
For example, its easy to create a 3d character in blender, add bones and animation and then import it to unity.
But here, there are animations with bones and all the parts of the character build the player.