player movement is stuttering.

private void Update()
{
float move = Input.GetAxis(“Horizontal”) * speed;
move *= Time.deltaTime;
transform.Translate(new Vector2 (move ,0), Space.World);
}
player movement is stuttering and with every press in play button in unity sometimes burly noticeable and sometimes it’s quit strong stuttering.

you should add a Rigidbody to your player, and either set its velocity to your move vector or use .AddForce(move)

this should make it smoother