Hi guys,
Still struggling with this whole networking business.
I have a game running as a host, and then a game running as a client on the same PC. The client moves around in the scene, and it is visible on the host game.
The host moves around, and it is not visible on the client game. I joined with another client, and the same situation. The host can see all the connected players movement, but neither of the clients are able to see the movements of any of the others.
Am I being dumb? (Hopefully).
Thanks for any insight.
EDIT : I’m getting the feeling this is actually less of a Unity problem. Previously, I was overriding the ‘OnServerAddPlayer’ function with some custom spawn positions / rotations. Removing this has achieved nothing, and I now only call the ‘StartHost()’ and ‘StartClient()’ functions.
Any issues with this stuff with Windows 10?