I am currently testing the player name management BETA. When I change the player name two times in a short period of time I get a RequestFailedException (HTTP/1.1 429 Too Many Requests).
Is there yet any information about how high the rate limit is exactly?
Hey @MidnightGameDeveloper
The current rate limit for GET is 6 / minutes and 3 for Set. Please let us know if you continue to face the rate limit error.
Thanks
Is there any documentation about other rate limits enforced in the authentication SDK (not the API)? Will the docs get updated with this information?
Bump, I would like to know more about the rate limits enforced and where they are documented.
Hi
Only the apis enforce rate limits, the SDK does not enforce any limiting
The rate limits for player names don’t seem to be documented at the moment.
The limit for players is set to 3 per 60 seconds per endpoint and apply to both getting and setting a name.
The limits for multiplay, service account and cloud code are much higher.
Player Name SDK Documentation: Player name management
Player Name Api Documentation: Unity Services Web API docs
The documentation is still not updated with the rate limits. Are there any plans to update them with the different rate limits for authentication, economy and other services’ endpoints similar to the ones for lobby (because those are awesome!)?
Are those numbers still the same? Because when I have more than one profile, it gives error too early. Do the limitations depend on the device or playername or profile?