Player Networking

I’ll be honest, I am very new to coding and working with networks and multiplayer, what is the best way to spawn two players with functioning cameras in a scene together? I’ve attempted to do this myself to no avail. I apologize if this is too complex a question to ask.

To elaborate, I have a player prefab, it has a camera and a weapon. I have a working server connect, establish, and disconnect script. The only issue I have is having the player appear on another player’s screen when he joins the server. I’ve read many tutorials, but none seemed to work. Any help would be greatly appreciated.

What worked for me - was not instancing a new camera. Instead, using networkView to determine ownership and assigning a pre-existing camera to the owned player prefab at spawn time.