hi, i’ve set up cinemachine for standard 3rd person view and enable collider with default setting, using pull Camera forward strategy.
when the player is up against a wall and i pan the camera around behind the player, he camera is inside the players body.
is there a was to fix that? i’d like the camera to move a little forward of the player i think. i’ve tried all the settings in the collider script. thanks.
Hi Steveh
The problem is a bit vague currently, but I am happy to have a look and help. I think by changing some parameters, we’ll be able to produce an effect you like. 
Could you send me an example project where I can reproduce the problem, or a recording of the issue? What version of cinemachine are you using?
hi, its 2.3.4
actually, i don;t know what i did but it seems ok now
however, i notice the collision camera does move forward of the obstruction which i think is correct but then i’m looking at a closeup of my player. is it possible to move the camera forward of the player , not just the occluding object? thanks
You could try doing that by adding an empty GameObject as a child of the player. This could define the offset to which the camera should go, when getting too close to the player.