player next to wall, camera appears inside players body

hi, i’ve set up cinemachine for standard 3rd person view and enable collider with default setting, using pull Camera forward strategy.

when the player is up against a wall and i pan the camera around behind the player, he camera is inside the players body.

is there a was to fix that? i’d like the camera to move a little forward of the player i think. i’ve tried all the settings in the collider script. thanks.

Hi Steveh

The problem is a bit vague currently, but I am happy to have a look and help. I think by changing some parameters, we’ll be able to produce an effect you like. :wink:
Could you send me an example project where I can reproduce the problem, or a recording of the issue? What version of cinemachine are you using?

hi, its 2.3.4

actually, i don;t know what i did but it seems ok now

however, i notice the collision camera does move forward of the obstruction which i think is correct but then i’m looking at a closeup of my player. is it possible to move the camera forward of the player , not just the occluding object? thanks

You could try doing that by adding an empty GameObject as a child of the player. This could define the offset to which the camera should go, when getting too close to the player.