So, here’s a slightly altered code from the IOS multiplayer
var Player : Transform;
var camera1 : Camera;
function OnNetworkLoadedLevel ()
{
camera1.enabled = false;
// Instantiating Player when Network is loaded
Network.Instantiate (Player, Vector3 (Random.Range (5, 95), 1000, Random.Range (5, 95)), transform.rotation, 0);
}
function OnPlayerDisconnected (player : NetworkPlayer)
{
Network.RemoveRPCs(player, 0);
Network.DestroyPlayerObjects(player);
camera1.enabled = true;;
}
Now my problem is the second part. So the player is supposed to be destroyed on exit, but isn’t. I don’t know anything about multiplayer and need some help.