I am having trouble with getting the player to face the mouse correctly,
When I aim for the corners, the aiming is very inaccurate.
Here is an image displaying what I mean (I shot 1 bullet in each corner): http://therealnishok.com/screensnapr/2014-05-30_2058.png
As you can see, the ones shot at the corners (the ones with the arrows pointing at them) are really inaccurate, they aren’t even shooting to the corners. But the ones shot at the sides (horizontally and vertically) are correct.
Here is my code for the aiming:
Vector3 mousePos = Input.mousePosition; mousePos = cam.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, cam.transform.position.y - transform.position.y)); targetRotation = Quaternion.LookRotation(mousePos - new Vector3(transform.position.x, 0, transform.position.z)); transform.eulerAngles = Vector3.up * Mathf.MoveTowardsAngle(transform.eulerAngles.y, targetRotation.eulerAngles.y, rotationSpeed * Time.deltaTime); //smoothens the rotation
Also as an extra note: When I make the camera right on top of the character, it aims perfectly (because at the moment the camera is angled a little bit so you can see the whole camera). So it has to do something with that, but I don’t have a clue how I could fix it without having to change the camera back.