I’m having some problems with my player objects right after connecting to a server. I use the HLAPI with NetworkManager. The problem is sometimes (maybe in half of the levels) there are no player objects created. Or to be precise, it is created but destroyed again right after the first level load finishes. When I manually add a player with ClientScene.AddPlayer it works without problems, as well as after level changes when the player is already connected. Just in the first level after connecting it doesn’t work in all levels.
Here are the logs with NetworkManager set to debug logging. While I don’t completely understand all the internals, the message that destroys the player object (ClientScene::OnObjDestroy netId:1, at the end of the log) seems to arrive right after the player object was added. Does anyone have ideas why this could happen or how I could fix it?
I was using 5.2.1 and 5.2.1p1, then downgraded to 5.1.3p3 because headless builds very often crash in 5.2. The described issue appears in all versions.
client log
[ Network manager ] OnStartClient
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AdvancedLog:Log(String) (at Assets/Scripts/Utilities/AdvancedLog.cs:22)
NewNetworkManager:OnStartClient(NetworkClient) (at Assets/Scripts/Game/NewNetworkManager.cs:203)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:303)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: Assets/Scripts/Utilities/AdvancedLog.cs Line: 22)
RegisterHandler id:32 handler:OnClientConnectInternal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:48)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:273)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:322)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 48)
RegisterHandler id:33 handler:OnClientDisconnectInternal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:48)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:274)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:322)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 48)
RegisterHandler id:36 handler:OnClientNotReadyMessageInternal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:48)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:275)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:322)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 48)
RegisterHandler id:34 handler:OnClientErrorInternal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:48)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:276)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:322)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 48)
RegisterHandler id:39 handler:OnClientSceneInternal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:48)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:277)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:322)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 48)
Registering prefab 'Player' as asset:462096986b7d84b19815c6b5ce4a7e42
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkScene:RegisterPrefab(GameObject) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkScene.cs:100)
UnityEngine.Networking.ClientScene:RegisterPrefab(GameObject) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:313)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:281)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:322)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkScene.cs Line: 100)
Registering prefab 'Rope' as asset:cb74395ca6f749e28e7c5cdf5ec8384
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkScene:RegisterPrefab(GameObject) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkScene.cs:100)
UnityEngine.Networking.ClientScene:RegisterPrefab(GameObject) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:313)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:287)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:322)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkScene.cs Line: 100)
Registering prefab 'Goal' as asset:7a76294f2754431bf1625c8be4e0cf
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkScene:RegisterPrefab(GameObject) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkScene.cs:100)
UnityEngine.Networking.ClientScene:RegisterPrefab(GameObject) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:313)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:287)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:322)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkScene.cs Line: 100)
NetworkManager StartClient address:31.171.245.60 port:5019
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:340)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs Line: 340)
RegisterHandlerSafe id:11 handler:OnPeerInfo
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:633)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:3 handler:OnObjectSpawn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:275)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:10 handler:OnObjectSpawnScene
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:276)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:12 handler:OnObjectSpawnFinished
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:277)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:1 handler:OnObjectDestroy
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:278)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:13 handler:OnObjectDestroy
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:279)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:8 handler:OnUpdateVarsMessage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:280)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:4 handler:OnOwnerMessage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:281)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:9 handler:OnSyncListMessage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:282)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:40 handler:OnAnimationClientMessage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:283)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:41 handler:OnAnimationParametersClientMessage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:284)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:2 handler:OnRPCMessage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:287)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:7 handler:OnSyncEventMessage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:288)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:42 handler:OnAnimationTriggerClientMessage
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.ClientScene:RegisterSystemHandlers(NetworkClient, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:289)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:634)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
RegisterHandlerSafe id:14 handler:OnCRC
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:20)
UnityEngine.Networking.NetworkClient:RegisterHandlerSafe(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:659)
UnityEngine.Networking.NetworkClient:RegisterSystemHandlers(Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:635)
UnityEngine.Networking.NetworkClient:PrepareForConnect() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:212)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:125)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 20)
Client Connect: 31.171.245.60:5019
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:127)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs Line: 127)
Async DNS START:31.171.245.60
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkClient:Connect(String, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:144)
UnityEngine.Networking.NetworkManager:StartClient(MatchInfo, ConnectionConfig) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:348)
UnityEngine.Networking.NetworkManager:StartClient() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:362)
GUILoading:OnInstanceSuccess(String, Int32) (at Assets/Scripts/UI/States/GUILoading.cs:75)
MasterClientHostRegistration:RequestHostResponse(NetworkMessage) (at Assets/Master/Client/MasterClientHostRegistration.cs:133)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs Line: 144)
Async DNS Result:31.171.245.60 for 31.171.245.60: 31.171.245.60
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Client connected
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:469)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs Line: 469)
NetworkManager:OnClientConnectInternal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkManager:OnClientConnectInternal(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:634)
UnityEngine.Networking.NetworkMessageHandlers:InvokeHandler(Int16, NetworkConnection, NetworkReader, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:73)
UnityEngine.Networking.NetworkMessageHandlers:InvokeHandlerNoData(Int16, NetworkConnection) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:60)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:478)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs Line: 634)
NetworkManager:OnClientSceneInternal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkManager:OnClientSceneInternal(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:680)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs Line: 680)
ClientChangeScene newSceneName:level_01+beauty networkSceneName:_Offline
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkManager:ClientChangeScene(String, Boolean) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:488)
UnityEngine.Networking.NetworkManager:OnClientSceneInternal(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:686)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs Line: 488)
Script: Player Channel: 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:58)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:649)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 58)
Script: PlayerTalkManager Channel: 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:58)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:649)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 58)
Script: PlayerRopeManager Channel: 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:58)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:649)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 58)
Script: PlayerModelManager Channel: 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:58)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:649)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 58)
Script: GoalManager Channel: 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkCRC:Validate(CRCMessageEntry[], Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs:58)
UnityEngine.Networking.NetworkClient:OnCRC(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:649)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkCRC.cs Line: 58)
Unloading 43 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.619091 ms
RegisterStartPosition:From (UnityEngine.Transform)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkManager:RegisterStartPosition(Transform) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:556)
UnityEngine.Networking.NetworkStartPosition:Awake() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkStartPosition.cs:12)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs Line: 556)
RegisterStartPosition:From (UnityEngine.Transform)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkManager:RegisterStartPosition(Transform) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:556)
UnityEngine.Networking.NetworkStartPosition:Awake() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkStartPosition.cs:12)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs Line: 556)
RegisterStartPosition:From (UnityEngine.Transform)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkManager:RegisterStartPosition(Transform) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:556)
UnityEngine.Networking.NetworkStartPosition:Awake() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkStartPosition.cs:12)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs Line: 556)
Refresh: detecting if any assets need to be imported or removed ...
Hashing assets ... 0.000255 seconds
----- Compute hash(es) for 1 asset(s).
----- Asset named Assets/Resources/levels.txt is skipped as no actual change.
Refresh: elapses 0.043862 seconds (Nothing changed)
Refreshing native plugins compatible for Editor in 6.40 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.057664s, AssetImport time: 0.000000s, Asset hashing: 0.001164s [2.0 KB, 1.663957 mb/s]
ClientChangeScene done readyCon:hostId: 2 connectionId: 1 isReady: False channel count: 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:542)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs Line: 542)
[ Network manager ] OnClientConnect
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AdvancedLog:Log(String) (at Assets/Scripts/Utilities/AdvancedLog.cs:22)
NewNetworkManager:OnClientConnect(NetworkConnection) (at Assets/Scripts/Game/NewNetworkManager.cs:34)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:509)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: Assets/Scripts/Utilities/AdvancedLog.cs Line: 22)
RegisterHandler replacing 32
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:44)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:273)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 44)
RegisterHandler id:32 handler:OnClientConnectInternal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:48)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:273)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 48)
RegisterHandler replacing 33
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:44)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:274)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 44)
RegisterHandler id:33 handler:OnClientDisconnectInternal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:48)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:274)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 48)
RegisterHandler replacing 36
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:44)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:275)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 44)
RegisterHandler id:36 handler:OnClientNotReadyMessageInternal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:48)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:275)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 48)
RegisterHandler replacing 34
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:44)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:276)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 44)
RegisterHandler id:34 handler:OnClientErrorInternal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:48)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:276)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 48)
RegisterHandler replacing 39
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:44)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:277)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 44)
RegisterHandler id:39 handler:OnClientSceneInternal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkMessageHandlers:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs:48)
UnityEngine.Networking.NetworkClient:RegisterHandler(Int16, NetworkMessageDelegate) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:655)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:277)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkMessageHandlers.cs Line: 48)
Registering prefab 'Player' as asset:462096986b7d84b19815c6b5ce4a7e42
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkScene:RegisterPrefab(GameObject) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkScene.cs:100)
UnityEngine.Networking.ClientScene:RegisterPrefab(GameObject) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:313)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:281)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkScene.cs Line: 100)
Registering prefab 'Rope' as asset:cb74395ca6f749e28e7c5cdf5ec8384
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkScene:RegisterPrefab(GameObject) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkScene.cs:100)
UnityEngine.Networking.ClientScene:RegisterPrefab(GameObject) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:313)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:287)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkScene.cs Line: 100)
Registering prefab 'Goal' as asset:7a76294f2754431bf1625c8be4e0cf
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.NetworkScene:RegisterPrefab(GameObject) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkScene.cs:100)
UnityEngine.Networking.ClientScene:RegisterPrefab(GameObject) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:313)
UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:287)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:526)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkScene.cs Line: 100)
[ Network manager ] OnClientSceneChanged: level_01+beauty
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Debug:LogFormat(String, Object[])
AdvancedLog:LogFormat(String, Object[]) (at Assets/Scripts/Utilities/AdvancedLog.cs:29)
NewNetworkManager:OnClientSceneChanged(NetworkConnection) (at Assets/Scripts/Game/NewNetworkManager.cs:71)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:527)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: Assets/Scripts/Utilities/AdvancedLog.cs Line: 29)
ClientScene::Ready() called with connection [hostId: 2 connectionId: 1 isReady: False channel count: 3]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:Ready(NetworkConnection) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:193)
UnityEngine.Networking.NetworkManager:OnClientSceneChanged(NetworkConnection) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:828)
NewNetworkManager:OnClientSceneChanged(NetworkConnection) (at Assets/Scripts/Game/NewNetworkManager.cs:73)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:527)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 193)
ClientScene::AddPlayer() for ID 0 called with connection [hostId: 2 connectionId: 1 isReady: True channel count: 3]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:AddPlayer(NetworkConnection, Int16) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:149)
UnityEngine.Networking.ClientScene:AddPlayer(Int16) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:97)
UnityEngine.Networking.NetworkManager:OnClientSceneChanged(NetworkConnection) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:858)
NewNetworkManager:OnClientSceneChanged(NetworkConnection) (at Assets/Scripts/Game/NewNetworkManager.cs:73)
UnityEngine.Networking.NetworkManager:FinishLoadScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:527)
UnityEngine.Networking.NetworkManager:UpdateScene() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkManager.cs:543)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:768)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 149)
System memory in use before: 412.8 MB.
System memory in use after: 413.2 MB.
Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 6241.
Total: 6.511797 ms (FindLiveObjects: 0.338423 ms CreateObjectMapping: 0.082388 ms MarkObjects: 6.058408 ms DeleteObjects: 0.031765 ms)
SpawnFinished:0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:482)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 482)
ClientScene::PrepareSpawnObjects sceneId:1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:PrepareToSpawnSceneObjects() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:246)
UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:486)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 246)
ClientScene::PrepareSpawnObjects sceneId:2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:PrepareToSpawnSceneObjects() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:246)
UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:486)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 246)
ClientScene::PrepareSpawnObjects sceneId:3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:PrepareToSpawnSceneObjects() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:246)
UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:486)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 246)
ClientScene::PrepareSpawnObjects sceneId:4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:PrepareToSpawnSceneObjects() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:246)
UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:486)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 246)
ClientScene::PrepareSpawnObjects sceneId:5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:PrepareToSpawnSceneObjects() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:246)
UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:486)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 246)
ClientScene::PrepareSpawnObjects sceneId:6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:PrepareToSpawnSceneObjects() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:246)
UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:486)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 246)
ClientScene::PrepareSpawnObjects sceneId:7
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:PrepareToSpawnSceneObjects() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:246)
UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:486)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 246)
ClientScene::PrepareSpawnObjects sceneId:8
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:PrepareToSpawnSceneObjects() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:246)
UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:486)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 246)
SpawnFinished:1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:OnObjectSpawnFinished(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:482)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 482)
Client spawn handler instantiating [netId:1 asset ID:462096986b7d84b19815c6b5ce4a7e42 pos:(0.0, 0.0, 0.0)]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:OnObjectSpawn(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:393)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 393)
ClientScene::OnOwnerMessage - connectionId=1 netId: 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:OnOwnerMessage(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:672)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 672)
ClientScene::InternalAddPlayer: playerControllerId : 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.Networking.ClientScene:InternalAddPlayer(NetworkIdentity, Int16) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:76)
UnityEngine.Networking.ClientScene:OnOwnerMessage(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:688)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 76)
ClientScene::OnObjDestroy netId:1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.Networking.ClientScene:OnObjectDestroy(NetworkMessage) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:505)
UnityEngine.Networking.NetworkConnection:HandleMessage(Dictionary`2, NetworkReader, Int32, Int32) (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkConnection.cs:302)
UnityEngine.Networking.NetworkClient:Update() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:495)
UnityEngine.Networking.NetworkClient:UpdateClients() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkClient.cs:709)
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/NetworkIdentity.cs:767)
(Filename: /Users/builduser/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs Line: 505)
server log
RegisterHandler id:32 handler:OnConnectedToMaster
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandler id:33 handler:OnDisconnectedFromMaster
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandler id:34 handler:OnMasterError
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandler id:56 handler:RegisterHostResponse
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandler id:57 handler:UnregisterHostResponse
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandler id:58 handler:HostListReceived
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandler id:59 handler:RequestHostResponse
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:11 handler:OnPeerInfo
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:3 handler:OnObjectSpawn
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:10 handler:OnObjectSpawnScene
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:12 handler:OnObjectSpawnFinished
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:1 handler:OnObjectDestroy
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:13 handler:OnObjectDestroy
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:8 handler:OnUpdateVarsMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:4 handler:OnOwnerMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:9 handler:OnSyncListMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:40 handler:OnAnimationClientMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:41 handler:OnAnimationParametersClientMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:2 handler:OnRPCMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:7 handler:OnSyncEventMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:42 handler:OnAnimationTriggerClientMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:14 handler:OnCRC
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Client Connect: dreii-master:45400
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Async DNS START:dreii-master
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Connecting to master... dreii-master:45400
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Async DNS Result:127.0.0.1 for dreii-master: 127.0.0.1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Client connected
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Client Connected to Master
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
OnPeerInfo
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
uZone: Instance initialized id=InstanceID 22
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Instance startup ] ServerStartup
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Instance startup ] Master is connected
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Instance startup ] Starting server...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Network manager ] OnStartServer
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandler id:32 handler:OnServerConnectInternal
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandler id:33 handler:OnServerDisconnectInternal
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandler id:35 handler:OnServerReadyMessageInternal
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandler id:37 handler:OnServerAddPlayerMessageInternal
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandler id:38 handler:OnServerRemovePlayerMessageInternal
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandler id:34 handler:OnServerErrorInternal
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Server Listen. port: 5019
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:35 handler:OnClientReadyMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:5 handler:OnCommandMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:6 handler:HandleTransform
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:38 handler:OnRemovePlayerMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:40 handler:OnAnimationServerMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:41 handler:OnAnimationParametersServerMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterHandlerSafe id:42 handler:OnAnimationTriggerServerMessage
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
NetworkManager StartServer port:5019
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Network manager ] ServerChangeScene: _Online
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
ServerChangeScene _Online
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Instance startup ] Server started, loading level 'level_01+beauty'...
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Network manager ] ServerChangeScene: level_01+beauty
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
ServerChangeScene level_01+beauty
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Server accepted client:1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
NetworkManager:OnServerConnectInternal
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Network manager ] OnServerConnect
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Host Reg. ] OnRegisterHostResponse
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Host Reg. ] Response: SuccessRegistered
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
NetworkManager:OnServerReadyMessageInternal
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Network manager ] OnServerReady
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Ready with no player object
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Ready with no player object
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
NetworkManager:OnServerAddPlayerMessageInternal
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Network manager ] OnServerAddPlayer
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SetClientReady conn 1 already ready
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Adding new playerGameObject object netId: 0 asset ID 462096986b7d84b19815c6b5ce4a7e42
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObject instance ID 1 asset ID 462096986b7d84b19815c6b5ce4a7e42
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Instance startup ] Player added, 1 players active
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Host Reg. ] OnRegisterHostResponse
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Host Reg. ] Response: SuccessUpdating
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
DestroyObject instance:1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
UnloadTime: 4.252000 ms
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1018.
Total: 0.742000 ms (FindLiveObjects: 0.029000 ms CreateObjectMapping: 0.019000 ms MarkObjects: 0.683000 ms DeleteObjects: 0.010000 ms)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.471000 ms
RegisterStartPosition:From (UnityEngine.Transform)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterStartPosition:From (UnityEngine.Transform)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
RegisterStartPosition:From (UnityEngine.Transform)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
ClientChangeScene done readyCon:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObjects sceneId:7 name:StateManager
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObjects sceneId:6 name:obj_triangle_symmetric
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObjects sceneId:4 name:obj_triangle_symmetric
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObjects sceneId:5 name:Weather
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObjects sceneId:3 name:obj_triangle
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObjects sceneId:2 name:obj_box
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObjects sceneId:1 name:obj_circle
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObjects sceneId:8 name:GoalManager
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObject instance ID 2 asset ID e119b849c721f4bfcb76a3d0f8355acf
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObject instance ID 3 asset ID a65451e1213c46018cf92573a61b8ee
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObject instance ID 4 asset ID a65451e1213c46018cf92573a61b8ee
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObject instance ID 5 asset ID 3eab3fef79884182d206a874d8989
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObject instance ID 6 asset ID 6b7bcb70bfe2d4b69bd3fad1388eb9c
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObject instance ID 7 asset ID ad42d032496c74935ab93ae8f4f67ac9
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObject instance ID 8 asset ID cadb1b84a5b4a4bc3adfa962581bdafb
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
SpawnObject instance ID 9 asset ID e119b849c721f4bfcb76a3d0f8355acf
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[ Network manager ] OnServerSceneChanged: level_01+beauty
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)