Hi there.
I’m just getting around to adding collisions in a space exploration game I’ve been developing. My planets have rigid bodies, and I’ve added sphere colliders to them and my player.
Trouble is my player object (which is a camera) goes out of control when the ‘isKinematic’ check box is empty and objects need to be non-kinematic to trigger collision events…
I’ve turned off gravity. Is there any other set of forces at work causing my player to spin out of control? Or is there some other setting that I’ve missed, that might cause this behaviour? Or is the problem that you can’t sent the position of a non-kinematic object?
Any help, much appreciated.