Hi,
I am using Unity 2020.3.7f1 for this. I have my player object standing in one place, with an animator controller looping through a series of idle animations. When I press a key, I trigger a timeline clip that plays in a slightly different location. When that timeline clip is done, the player object starts going through the idle animations again, but in the place where the timeline clip took place, not back in the original location which is what I would like to happen. How do I do this? Sorry if there is a very obvious fix - I haven’t been able to find it.