Player object not going back to original location after timeline clip

Hi,

I am using Unity 2020.3.7f1 for this. I have my player object standing in one place, with an animator controller looping through a series of idle animations. When I press a key, I trigger a timeline clip that plays in a slightly different location. When that timeline clip is done, the player object starts going through the idle animations again, but in the place where the timeline clip took place, not back in the original location which is what I would like to happen. How do I do this? Sorry if there is a very obvious fix - I haven’t been able to find it.

Yeah, that’s the way it works. Any changes the timeline makes are permanent.

If you want your player’s position to reset to where it was before the timeline started, you could save that position in code, play the timeline, and then set the player back to that position after the timeline is done playing.

If the timeline is taking place in a completely different location, you can also just use a copy of the player so that the actual player never changes location.