My player cimbs right up onto many of the objects in the game I am making. I don’t want this behavior and tried adjusting the “slope” setting. But after lowering the number, even when the player stops dead at a small bump in the “ground” I have, it still runs up onto objects.
Any advice as to how I should prevent this?
try turning “slope” down and turning “step offset” up.
Thank you. It was indeed “Step Offset”, but I turned that to zero and left slope as it was and got the results I wanted. Somehow I assumed step offset was equivalent to a real-world stride distance…