Hello all,
I am new to multiplayer networking, but I am having trouble to even get my player prefab auto spawned for client without any coding…
Here is my Network Manager setup
Here is the client log when joining existing host, left side is the 2d space shooter example, right side is mine. You can see the 2d spaec shooter carry on and spawn the player prefab with ID:1, mine is stucked after spawning the player prefab with ID:0, which ID=0 means it is the host player prefab not mine.
I have been trying to solve this problem for days, using my own NetworkManager and then move back to origin one as we seen here. None of these solution works.
I have no override on any network behaviour and network manager method in this case, other than OnStartLocalClient().
I am just wondering what is possibly stopping my client to generate it’s player prefab in this case, am I missing some hidden part in the documents?
With thanks!