player prefs noob needs help

hi guys, its my first time doing player prefs, so please be gentle.

so basicly at the end of my game i display 2 ints, highscore and best streak, this works fine

what i would also like it to do is check the new score against a player pref highscore, if the new score is bigger it should update in player prefs,

so on my splash screen i have this

function Start () {
PlayerPrefs.SetInt ("HighScore",0);
PlayerPrefs.SetInt ("BestStreak",0);
PlayerPrefs.Save();
}

on my death screen i have this
function Start ()
{

	if (PlayerPrefs.HasKey("HighScore")){
	
	     var bestScore =PlayerPrefs.GetInt ("HighScore");
         if (holdScore.currentScore >= bestScore){
      	   PlayerPrefs.SetInt ("HighScore", holdScore.currentScore);
  	     }
	}
	
	if (PlayerPrefs.HasKey("BestStreak")){
	    var bestStreak =PlayerPrefs.GetInt ("BestStreak");
        if (holdScore.bestStreakScore >= bestScore){
  	          PlayerPrefs.SetInt ("HighScore", holdScore.bestStreakScore);
	    }
	}
	
}



function OnGUI()
{	
	
	//Buttons
	if (GUI.Button (Rect (Screen.width-64,Screen.height-64,64,64),"", contactIcon)) Application.OpenURL(DataCenter.contactURL); 
	if (GUI.Button (Rect (64,Screen.height-64,64,64),"", replayBtn)) Application.LoadLevel("Game");
	if (GUI.Button (Rect (0,Screen.height-64,64,64),"", homeBtn)) Application.LoadLevel("menu");
	
	
	//Score display
	GUI.Label (Rect (Screen.width/2-128,128,256,64),String.Format("Score:"+"{0}",holdScore.currentScore),textStyle);
	GUI.Label (Rect (Screen.width/2-128,160,256,64),String.Format("HighScore:"+"{0}",bestScore),textStyle);
	GUI.Label (Rect (Screen.width/2-128,224,256,64),String.Format("Highest Streak:"+"{0}",bestStreak),textStyle);
	
	GUI.Label (Rect (Screen.width/2-128,192,256,64),String.Format("Best Streak:"+"{0}",holdScore.bestStreakScore),textStyle);
		if (GUI.Button (Rect (Screen.width/2-64,128+96+72,128,128),"", replayBtn)) Application.LoadLevel("Game");
}

My GUI stuff all displays, high score and best streak as zero, currens score and current streak all work fine, but it never updates to a new score, please guide me in the right direction, thanks guys

Vortex was right, main issue was not having the variable declared properly, new code is

var bestScore:int =PlayerPrefs.GetInt ("HighScore");
var bestStreak:int=PlayerPrefs.GetInt ("BestStreak");

function Start () 
{
	
	if (PlayerPrefs.HasKey("HighScore")){
	Debug.Log ("has hiscore variablein player prefs");
	}
	if (holdScore.currentScore >= bestScore){
	PlayerPrefs.SetInt ("HighScore", holdScore.currentScore);
	
	}
	
	if (PlayerPrefs.HasKey("BestStreak")){
	Debug.Log ("has best streak variablein player prefs");
	}
	if (holdScore.bestStreakScore >= bestStreak){
	PlayerPrefs.SetInt ("BestStreak", holdScore.bestStreakScore);
	}
	
	
}

all working perfectly now guys, thanks alot for your time and help