Hi there, I’m wanting to move an object depending the saved player prefs value by putting this script on it. Can someone tell me why it always recognises 1, but not 0 , thanks?
#pragma strict
PlayerPrefs.SetInt("gameobject_pos", 0);
function Start() {
if
(PlayerPrefs.GetInt("gameobject_pos", 1));
transform.position = Vector3(282.1473, 41.3501, 189.6792);
}
{
if
(PlayerPrefs.GetInt("gameobject_pos", 0));
transform.position = Vector3(0, 0, 0);
}