ive tried this, saving across server, and i got rpc error
Sending RPC failed because ‘saveMyCharacterToServer’ parameter 44 (UnityEngine.Rect) is not supported.
UnityEngine.NetworkView:RPC(String, RPCMode, Object)
traitorSystem:SaveMyCharacter() (at Assets/scripts/traitorSystem.js:640)
$:MoveNext() (at Assets/scripts/traitorSystem.js:596)
is this unallowed or is my code not allowing it lol
any help would be grand
ahh this was the conclusion i was fearing actually haha, thanks for the very fast reply
– joeyaaaaaYou have one other choice. You can serialize lots of things to a byte[] send that and rehydrate on the other end. You could check out this article
– whydoidoitthanks again, and thanks for the article, i have already saved the .x and .y positions of rect as floats, and it works well
– joeyaaaaa