Player respawn glitch

I have a player who respawns back to his original position when he falls off the level and touches a trigger.Ive got the transform position and the player rotation set to the original values and it works fine. The problem arises when the player respawns back to his position.He tends to become a little wobbly because of this collider. The following are attached to the player 1.A box collider for collisions 2.A rigid body component

Ive been trying to Make him stable when he respawns(sometimes he wobbles and falls off) but i have failed so far.Any tips/ideas on how i could do this?

Actually I think the problem is that the player may have been moved but still is falling down with a monstrous speed and falling to a stop on it's respawn location due to your teleportation intervention. I know I would be a little more then just "wobbly" if that were to happen to me at least. Just set his speed values to zero when he teleports.

Otherwise maybe it could be worth double checking you set him on the right spot , the very same you spawned in the start of the game. Setting it to low can cause falling through objects as example. So consider double checking that if it's not option 1 I just described

Try removing the rigidbody and place the respawn values a little higher then the floor. What script are you using so your player can move. Try using cureSpeed functions for you script, it will apply gravity, for more information about this, go to. http://www.tornadotwins.com/wormgame and go watch the second video, this will show you how to use the cureSpeed. Good Luck with it.