Player.rigidbody.AddForce() don't work

Hello.
I write this code on FixedUpdate() Function but it doesn’t work at all.
Player.rigidbody.AddForce( Vector3(100,0,0));

I tried many ways but i confused.
Please Help me.

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3 Answers

3

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There could be a few reasons for this. First, what is your force mode (impulse, acceleration, etc.)? Try switching that around… Also, it could be that that is not enough force; is your object on a surface that has a lot of friction?

Hello, inventory does not use anything related to update, and in fact, once it's open, even if you update item slots 100 times per frame, the game doesn't even feel it. This issue only happens when you SetActive the Inventory object. Equipment object also has no impact at all.

I switching the force mode but anything doesn’t changed. I test 10 times force Up and down but anything doesn’t change. my Object on the fly without gravity. the Drag item so tested but anything doesn’t change. I think the problem rise up in another place such as collide in components.

That’s odd. I googled some things that might cause some high cpu usage. Try adding this to your start method and see if this changes anything Application.targetFrameRate = 60; Also I’d try to attach your code to this post