So I have a Cube, in my project, and he currently moves and sprints perfectly, but I have tried for hours to make him rotate towards his current direction of movement, but I jus’t can’t make it happen
Here is my code,
private Vector3 moveDirection = Vector3.zero;
public float gravity = 20.0F;
public float speed = 6.0F;
public float sprintSpeed = 8.0F;
void Update()
{
CharacterController controller = GetComponent<CharacterController>();
if (controller.isGrounded)
{
Move();
Jump();
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
public void Jump()
{
if (Input.GetButton("Jump"))
{
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= sprintSpeed;
}
}
public void Move()
{
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
}
I would appreciate help
also, I think it’s a problem with the Vector3, at the top (Vector3.zero)
I have no idea so thanksss