Hi everyone I have a script that allows me to move my character in the direction of input and facing the camera even if it is rotated.
I’ll post the rotation script.
Except that I would need to rotate the character by an expected angle as well as it travels the horizontal axis, so it should walk in circles. I can’t look at a logical result does anyone know how to help me, Thanks
if (movementDirection != Vector3.zero)
{
float targetRotation = Mathf.Atan2(horizontalInput, verticalInput) * Mathf.Rad2Deg + Camera.main.transform.eulerAngles.y;
transform.eulerAngles = Vector3.up * Mathf.SmoothDampAngle(transform.eulerAngles.y, targetRotation, ref rotateSmoothVelocity, rotateSmoothTime);
}