Okay so I posted this over in networking but I fixed my spawning issue and now I have one last issue that I am having a hard time getting my head around.
I need 2 separate scores and the current way it is set up is that a trigger box stores the scores of what people put into it so that’s the server score. Then everyone has their own personal score for each coin they toss into the trigger box. At the end of a round if the server score is above 4 each players personal score is multiplied by 1.6.
So I know how it should work, but the problem right now is I can’t communicate between the two scripts properly. I thought maybe doing a Master Script where both took from it would also update the values in it, but that’s not working so I need to find another way around this. So if anyone has any suggestions or solutions it would be a big help ![]()
Right now the way it looks is pretty much
PlayerScore <==> MasterScript <==> ServerScore