Hello,
I could just be completely off base here and imagining it, but I have an iOS game, right now it’s just a camera moving around FPS style, and with occlusion culling and such I’m averaging above 40fps. However every once in a while the frame rate (which is being reported on screen live) drops below 20fps, and the game becomes choppy. During these times, however, it appears the player moves faster – like quite faster.
Is this a known issue with lower frame rates? Or am I imagining this?
End of my movement code:
var moveDirection = Vector3(((x2ios * movementMultiplier * distanceMultiplierMove) * Time.deltaTime), 0, -((z2ios * movementMultiplier * distanceMultiplierMove) * Time.deltaTime));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= 6.0;
moveDirection.x = moveDirection.x / 22;
moveDirection.z = moveDirection.z / 22;
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);