Someone surely has a very simple answer to this:
For debugging sake I just stripped out my project from every asset it had before I started this upgrade (two weeks ago!). Still freezes on splash screen. So finally I removed the splash screen thumbnail itself from the player’s setting to see if it would make a difference and it sill shows up on the ipad??? Now I know I created a new target as I was looking at the creation time of the target file. I also double-checked that the build I am doing is on the right and current scene I am testing. Unity does its thing closes the xcode project and reopens it. The final xcode build has no errors.What am I missing?
hg111