Player Settings ignored on Unity 3.3?

Someone surely has a very simple answer to this:

For debugging sake I just stripped out my project from every asset it had before I started this upgrade (two weeks ago!). Still freezes on splash screen. So finally I removed the splash screen thumbnail itself from the player’s setting to see if it would make a difference and it sill shows up on the ipad??? Now I know I created a new target as I was looking at the creation time of the target file. I also double-checked that the build I am doing is on the right and current scene I am testing. Unity does its thing closes the xcode project and reopens it. The final xcode build has no errors.What am I missing?

hg111

Did you replace the build or just amend it?

You mean “append” right?. That’s right. It appears that In Unity 3.3 you “can” save Player Settings independently of the Scene. Just click to blue-highlight which ever you like to save of the two. Or at least that’s what I assumed I can do from what the UI features allow you to do. BUT THIS IS APPARENTLY NOT THE CASE! The Player setting save do not automatically synced to the Scene save.

Just changing splash screens image you can test this - so the workaround for me now is to never try to save the player setting alone. Always save the scene as well.

Is this not a bug?