When I export my games the complete size in the player size statistics on the console is completely different than the actual file size of the game. (the first says 5.8MB when its actually almost 50) Is this supposed to happen? Can someone explain why?
We are only counting the data size not the player application in what we print to the console.
Btw. You want to turn on debug symbol stripping. That will reduce the player size considerably.
The printed size is what goes into the game data file. The rest is always a fixed “overhead” (i.e. the player executable and the needed libraries) and depends on the platform.
For example, Univeral Binary with debug symbols is like 40MB overhead (without debug symbols about 20MB). A single-platform (PPC or Intel) overhead on OS X without debug symbols is like 14MB, similarly for Windows. For the web player there’s virtually no overhead.
ok, thanks… makes much more sense now