Hi,
My 3rd person player in my 3D game has a Character Controller component and no collider (although I’ve tried with a box/capsule collider as well). For the ground (a plane), I’ve tried a box collider with 0 height and nonzero height and a mesh collider.
This used to work fine, but at some point along the way, my player has started falling through the plane when walking into/next to objects with various colliders. This only happens sometimes, but the surefire way to make it happen is by letting a navmeshagent NPC with a capsule collider walk into the player.
I’ve tried changing the Default Contact Offset in the physics project settings from 0.01 to 0.1 following a suggestion I found online, but I didn’t notice any difference.
I’d be very appreciative of any suggestions on how to fix this. Thanks!