Player spawns @ different spot?

I have a player, there is not a spawn script right now, I just didnt know how else to say it. But when starting the scene the player gets moved way over. Not sure why this is happening

Player shows up way down z axis for some reason.
If I press play, player is shot across z axis even further, like literally rocketing away… what … is… happening…

For some reason when I worked on my level a long time ago, I thought putting a collider around the map was a good idea. Except being inside it, throws you away from it. Problem solved. I think my intention was to have it as a boundry collider.