Here is a report from my player statics I am using for my web build. What is it calling Other Assets because it is 114mb and I will like to make that smaller for sure.
If you expand each substance in Unity, you’ll see that they contain several textures. In the example image below, they’re Ice_01_Diffuse, Ice_01_Specular, etc.
Mine are in DXT format. I used the DirectX Texture Tool packaged with the DirectX SDK to create smaller versions. If you can bring them down from, say, 512x512 to just 128x128, you should be able to bring that 114 mb down to about 7 mb.
Also, you can resize the construction guy’s textures inside Unity. This one image is taking another 1.3 mb:
check the difference without the GUI
– MountDoomTeamnop removed it and its still the same.
– davidflynn2What's in you Resources folders?
– whydoidoitDont have a Resourcess folder
– davidflynn2