I am developing 2d platformer game. Level is created using Tile Palette.
There is problem that when player jumps into right side of tile and keeps running to the left he sticks to the wall and doesn’t fall down - if i stop running he falls down, if I jump he slides higher. From left side of tile everything works as espected if he jumps in it un trys to run into wall then he just falls down.
For tiles I use Tilemap Collider, Platformer Effector (I have unchecked option “Use Side Friction”, I have tried to set Side Arc angle from 0 -180 degrees), I have crated and attached material with 0.4 friction.
For player I use Dynamic Rigidbody and I move player only usign AddForce method - for running and jumping.
Why he is not falling when hiting right side of tile? I have tried diffrent kind of contacts with tiles - one tile, multiple tiles. Hitting it from bottom, center and top.
Tile map components: