Player sticks to walls even with physics material

I’ve made a physics material 2D that has 0 friction and I’ve applied it to the rigidbody of the character, the box collider, and the tilemap collider and any variant of that so my player stops sticking to walls instead of sliding down. However, it doesn’t work. What else can I do? [Here’s] (player1 script thing - the player script if needed. Thanks!

hello, change the fixedupdate lines to something like this, and adjust the new speed value. also take into account that having the inputs catch in the fixedupdate is not a good idea.

rb2d.velocity += -Vector2.right * Speed * Time.deltaTime;