I have a player gameobject with capsule collider, and I use my own script to move the player
find the code below which moves the player"
actualSpeed *= MaxSpeed * Time.deltaTime;
pos = Vector3.forward * actualSpeed;
Player has a rigid body attached with following settings:
now we have simple cube in scene and large quad as a floor.
when we move the player and try to collide the player with face of the cube, the collision reaction is normal and as intended. But when we try to collide the player at corners of the cube, the player thrown away at quite some distance.
I am using Unity 5.2 also tested on 5.1 but no success. Totally unsure of this behavior, could anyone please guide me on this front?