Have a bug in my project thats cropped up out of nowhere.
When i check the playerController’s transform.position i get incorrect values back.
It appears to be clamped at -15.5 to 15.5, e.g: position of (200, 0, -80) reads correct in the inspector but in code i get (15.5, 0, -15.5)
- Recently updated to 2021.1.1 and for some reason transform.position reads correct when Time.timeScale = 0
Maybe somethings changed with the CharacterContoller that causes this?
Anyone have any idea whats happening?