Player visible in scene view but not game view

I’m sure I’m not the first person with this basic problem, but I can’t find an instance of this simple question in the forum (everything I found is more complicated). I used Unity 3.5 years ago for a month or two, but stopped to build my own game engine. That went well, but I wanted to stop engineering and just develop something, and thought Unity would be a good choice.

Unfortunately, I am unable to get the simplest of scenes to render. My scene consists of a Player game object and a Camera. I can see the Player in Scene view, but not Game view or Camera Preview.

The camera has mostly default settings. The projection is orthographic, but nothing is visible in perspective either. The tform position is <0, 0, 1>, but nothing is visible at <0,0,0> either. The Culling Mask is the default “Everything” … does this mean everything is culled? That seems to be what the name indicates, but I think that’s unlikely because it seems such a camera would be useless, and in any event, changing this to “nothing” still doesn’t cause the player to render.

The player is at <0,0,0> and is in layer 8, which I created and named “Player” as a guide suggested. The player has a sprite renderer and a cool spaceship sprite. The “mask interaction” property is set to the default “None”, and switching it to the other two options seems to have the opposite effect that I would expect (visible inside mask makes it disappear, although it appears to be inside the camera’s mask) and anyway, none of these options makes it visible in the game view or the camera preview. The player also has a rigidbody 2d, edge collider 2d, and player controller script.

I have no clue which properties to fiddle with next. Thank you for any input!

It sounds like you’re doing everything right. I suggest starting a new empty project as an experiment. In the new project create a cube (GameObject menu / 3D Object / Cube). It should put the cube at 0,0,0. If it doesn’t just manually put it there. There will already be a camera in the scene and if you click on the scene view tab it should show the cube in the cameras view. From there look at what the differences are between the items in your project and that one. You’re overlooking something somewhere, just need to figure out what it is.

Also to answer your culling question Everything does mean that the camera sees all layers. Whichever layers you choose in that dropdown are the ones that will be seen with that camera.