I have a simple game where the player needs to collect 4 game objects within 30 sec. Now I already created the timer, so I need to let the game know that if all game objects are collected under the time limit the player wins.
This is my code so far:
using UnityEngine;
using System.Collections;
public class GameState : MonoBehaviour
{
int count = 0;
public float seconds = 30;
public float minutes = 0;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
if (seconds <= 0)
{
seconds = 30;
if (minutes >= 1)
{
minutes -- ;
}
else
{
minutes = 0;
seconds = 0;
GameObject.Find("TimerText").guiText.text = minutes.ToString("f0") + ":0" + seconds.ToString("f0");
}
}
else
{
seconds -= Time.deltaTime;
}
if (Mathf.Round(seconds) <=9)
{
GameObject.Find("TimerText").guiText.text = minutes.ToString("f0") + ":0" + seconds.ToString("f0");
}
else
{
GameObject.Find("TimerText").guiText.text = minutes.ToString("f0") + ":" + seconds.ToString("f0");
}
if(count >= 4)
{
print("You Won!");
}
}
void OnTriggerEnter(Collider collide)
{
if (collide.transform.tag == "Cube")
{
count = count + 1;
Destroy (collide.gameObject);
}
else if (collide.transform.tag == "Cube2")
{
count = count + 1;
Destroy (collide.gameObject);
}
else if (collide.transform.tag == "Cube3")
{
count = count + 1;
Destroy (collide.gameObject);
}
else if (collide.transform.tag == "Cube4")
{
count = count + 1;
Destroy (collide.gameObject);
}
}
}