My player has a RB with mass of 1, is NOT moving at extraordinary speeds, has physics set to lowest possible distance for collision detection penalty, has continuous detection, and yet can still almost effortlessly walk, run, and jump through colliders (mesh & primitives) like they didn’t exist. She can also slide up (near) vertical terrain colliders even with gravity on. PLEASE give me suggestions on how to fix this. i have read every solution i could (from the “don’t go thru me” script to adding a negative transform.forward force with raycasting, but nothing is working well enough).
thanks!