Hi,
StartSignInAsync of PlayerAccountService works well in windows build but not when built for UWP to upload to the windows store.
I have enabled InternetClient , InternetClientServer, PrivateNetworkClientServer in unity as well as visual studio despite that neither does the browser open for signing in nor does any exception occur at runtime.
Does it not support UWP build even if its ran in windows ?
It does work in the editor in UWP platform, when built I see several exceptions :
onecoreuap\net\netprofiles\winrt\networkinformation\lib\ServiceListener.h(49)\Windows.Networking.Connectivity.dll!00007FF9E6B1EB9C: (caller: 00007FF9E6B1E72E) ReturnHr(1) tid(9c10) 80070005 Access is denied.
Exception thrown at 0x00007FFA235F837A (KernelBase.dll) in Game.exe: 0x00000005: Access is denied.
PlayerAccountService.Instance.StartSignInAsync() throws Object reference not set to an instance Exception.
I have added the runFullTrust capability too.