06-13 15:37:49.501 3913-3951/com.one.one D/Unity: PlayerConnection initialized from /data/app/com.one.one-1/base.apk/assets/bin/Data (debug = 0)
06-13 15:37:49.502 3913-3951/com.one.one D/Unity: PlayerConnection initialized network socket : 0.0.0.0 55479
06-13 15:37:49.502 3913-3951/com.one.one D/Unity: PlayerConnection initialized unix socket : Unity-com.one.one
06-13 15:37:49.502 3913-3951/com.one.one D/Unity: Multi-casting “[IP] 10.141.18.155 [Port] 55479 [Flags] 3 [Guid] 549653269 [EditorId] 1751623529 [Version] 1048832 [Id] AndroidPlayer(Xiaomi_MI_6@10.141.18.155) [Debug] 1” to [225.0.0.222:54997]…
06-13 15:37:49.502 3913-3951/com.one.one D/Unity: Waiting for connection from host on [10.141.18.155:55479]…
06-13 15:37:54.522 3913-3951/com.one.one D/Unity: Timed out. Continuing without host connection.
In fact I don’t need PlayerConnection. How can I a avoid this?