Hey Guys,
To know the basics: I spawn a player with AutoSpawn function of the NetworkManager. This player spawns a second player for the same connection with playercontrollerId 1 by calling NetworkServer.AddPlayerForConnection.
In fact it works, but it throws me a warning:
ClientScene::InternalAddPlayer: playerControllerId higher than expected: 1
UnityEngine.Networking.NetworkServer:AddPlayerForConnection(NetworkConnection, GameObject, Int16)
…
Is there any workaround or should I just ignore it?
Thanks!