Need help with my player health. when the enemy collides with my player the health goes from 100 to 0 in 1 or 2 second. it drops fast and it will not reset the health back to 100. here are my java scripts. this is for a mobile game that i am working on.
PlayerHealth Script:
var enemyDead: boolean = false;
static var playerHealth: float = 100;
var LavaDeath: boolean = false;
var enemy1: Rigidbody;
var enemy2: Rigidbody;
var prefab: Transform;
function Start(){
playerHealth = 100;
}
function Update(){
if(playerHealth <= 0){
Destroy(gameObject);
Application.LoadLevel(2);
}
}
function OnGUI(){
GUI.Label(Rect(100, 100, 50, 50), "Player Health: " + playerHealth );
}
function OnControllerColliderHit(hit: ControllerColliderHit) {
if(hit.gameObject.tag == “Lever”){
hit.gameObject.animation.Play(“PulledLever”);
}
if(hit.collider.tag == “Floor”){
hit.collider.animation.Play(“Cube”);
print(“Floor Trigger Active!!!”);
}
if(hit.gameObject.tag == “enemy1” || hit.gameObject.tag == “enemy2”){
playerHealth -= 5;
}
if(hit.collider.tag == “LavaDeath”){
Destroy(gameObject, 2);
print(“Im On Fire!!”);
Application.LoadLevel(2);
}
}
EnemyScript:
var thePlayer: GameObject;
var enemyHealth = 0;
var attackRate = 0.0;
var attackTime = 0.0;
var enemySpeed = 0.0;
function awake(){
enemyHealth = Random.Range (2,3);
}
function Update () {
var dist = Vector3.Distance(transform.position, thePlayer.transform.position);
if(Time.time > attackTime){
attackTime = Time.time + attackRate;
}
}
function OnControllerColliderHit(other: ControllerColliderHit) {
if(other.gameObject.tag == “Player”){
enemyHealth --;
print(“Player Has Hit Me!”);
}
if(enemyHealth <= 0){
Destroy(gameObject);
}
}