PlayerHealth help please

There is an error that says

Assets/EnemyAttack.cs(39,28): error CS1061: Type PlayerHealth' does not contain a definition for AddJustCurrentHealth’ and no extension method AddJustCurrentHealth' of type PlayerHealth’ could be found (are you missing a using directive or an assembly reference?)

heres my code.

using UnityEngine;
using System.Collections;

public class PlayerHealth : MonoBehaviour {
public int maxhealth = 100;
public int curhealth = 100;
public float healthBarLength;

// Use this for initialization
void Start () {
healthBarLength = Screen.width / 2;
}

// Update is called once per frame
void Update () {
AddjustCurrentHealth(0);

}
void OnGUI(){
GUI.Box(new Rect(10, 250, healthBarLength, 20), curhealth + “/” + maxhealth);
}
public void AddjustCurrentHealth(int adj){
curhealth += adj;

if(curHealth < 0)
curHealth = 0;

if(curHealth > maxhealth)
curHealth = maxhealth;

if(maxhealth < 1)
maxhealth = 1;

healthBarLength = (Screen.width / 2) * (curHealth / (float)maxhealth);
}
}

does anyone know why this is happening

you have typos in your script, i suggest you solve those first to be able to debug your script.

ok i will look

AddJust = Adjust
Addjust != AddJust

to start.