playerhealth

How do you fix the error in this code.

using UnityEngine;
using System.Collections;


public class PlayerHealth : MonoBehaviour {
	public int maxHealth = 100;
	public int curHealth = 100;
	
	public float healthBarLenght;
	
	
	void Start. () {
	   healthBarlenght = Screen.width / 2;		
	}
	
	void Update () {
		AddjustCurrentHealth(0);    
	}
	
	void OnGui() {
		GUI.Box(new Rect(10,10, healthBarLenght, 20), curHealth + "/" + maxHealth);
		
		public void AddjustCurrentHealth(int adj) {
			
			curHealth += adj;
			
			if(curHealth < 0)
				curHealth = 0;
			
			if(curHealth > maxHealth)
				curhealth = maxHealth;
			
			if(maxHealth > 1)
				maxHealth = 1;
			
			healthBarLenght = (Screen.width / 2) * (curHealth / (float)maxHealth); 
			
		}
		
		
		
	}

Your AddjustCurrentHealth method is in another method and should nest inside the class in this case.

Edit: also there was a period after ‘Start’. Also OnGUI was entered incorrectly

using System.Collections;
using UnityEngine;

public class PlayerHealth : MonoBehaviour {
	public int maxHealth = 100;
	public int curHealth = 100;
	
	public float healthBarLenght;
	
	
	void Start () {
	   healthBarlenght = Screen.width / 2;		
	}
	
	void Update () {
		AddjustCurrentHealth(0);    
	}
	
	void OnGUI() {
		GUI.Box(new Rect(10,10, healthBarLenght, 20), curHealth + "/" + maxHealth);
	}

	public void AddjustCurrentHealth(int adj) {
			
		curHealth += adj;
		
		if(curHealth < 0)
			curHealth = 0;
		
		if(curHealth > maxHealth)
			curhealth = maxHealth;
		
		if(maxHealth > 1)
			maxHealth = 1;
		
		healthBarLenght = (Screen.width / 2) * (curHealth / (float)maxHealth); 
			
	}
}

I can change currentHealth and maxHealth in the inspector.But it won’t change in gameplaymode.