PlayerInputManager unable to join multiple controllers when using JoinAction

I have a very small scene set up to try and create a screen where players can join with there controllers (Press A to join) using the Unity Input system.
I am having an issue with using the JoinAction as a reference from my InputActionReference asset
I have two Controller schemes set up one for Consoles using a basic gamepad and another for mouse and keyboard and I have the JoinPlayer action set up on both schemes.

I have an issue of pressing the Start button to join on controller 1 works but pressing the Start button on the second controller doesn’t add a second player to the game
I have also done a combo of controller and mouse and keyboard but trying to join the second player doesn’t work when using a JoinAction reference

If I create the action on the PlayerInputManager it works but using a reference from the InputAction asset doesn’t work

This would be a handy feature to have working if it is available

I just encountered this bug as well using two Playstation 4 controllers. It works if using a control tag like “Start” or “Button West” but not when using a reference from the actions. Submitted a bug report.