PlayerLoop called recursively! (only on IE)

Hi,

I have a game online and when trying to play it using internet explorer I get this on the log and then the memory increases absurdly till the browser crashes.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2601.

Unloading 1 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Platform assembly: C:\Users\Marcel\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)

PlayerLoop called recursively!

(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1201)

PlayerLoop called recursively!

(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1201)

PlayerLoop called recursively!

(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1201)

PlayerLoop called recursively!

.

.

.

.

.

and so forth and so on and then it says

Couldn’t extract exception string from exception (another exception of class ‘OutOfMemoryException’ was thrown while processing the stack trace)

(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Mono/MonoUtility.cpp Line: 350)

This only happens when use IE. Firefox and Chrome work fine. The build is streamed (if it matters).

Any ideas??

And, by the way, when loading the game from Chrome, the log is as it follows:

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2601.

Unloading 1 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)

Platform assembly: C:\Users\Marcel\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)
Platform assembly: C:\Users\Marcel\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)

posted this just so u can see the first log line that is different…

thanks =)